Spirit
A wandering soul having a serious out-of-body experience. It lives between realms, rendering it impervious to attack and making it very effective at scouting. Can be dropped on minions in the Spirit Chamber to transfer all the experience of the previous host.
Created by torturing someone to death in the Spirit Chamber. Spirits can't gain experience and level up. However, a Spirit will retain the experience of the unit it was created from.
Spirits have to primary uses. They can scout out the entire map completely safely. But much more useful is the ability to give their experience to your minions in the Spirit Chamber. This is a good use of prisoners, torture them to death, then drop the spirit on your own minions in the Spirit Chamber to quickly level them up.
Despite having a Wage, they never actually collect their wage.
| Level | Health | Experience | Wage |
|---|---|---|---|
| 1 | 300 | 2000 | 63 |
| 2 | 375 | 2700 | 85 |
| 3 | 469 | 5400 | 107 |
| 4 | 586 | 8100 | 129 |
| 5 | 732 | 10800 | 150 |
| 6 | 916 | 13500 | 172 |
| 7 | 1144 | 16200 | 194 |
| 8 | 1431 | 18900 | 216 |
| 9 | 1788 | 21600 | 238 |
| 10 | 2235 | 24300 | 260 |
Abilities
1 Work
Available at level 1
Interact with props.
2 Add to Raid
Available at level 1
Adds unit to your raid group, causing them to follow you into battle.
3 Disband Raid
Available at level 1
Disbands your raid group.
4 Incorporeal
Passive Ability
Available at level 1
Immune to all damage and can move through obstacles, doors, and defences.
5 Reincarnation
Passive Ability
Available at level 1
Can be reincarnated in the Spirit Chamber, passing its experience to a new minion.
6 Flight
Passive Ability
Available at level 1
Ignores terrain obstacles and is immune to movement-impairing effects, including stuns.