Posted by: Daerandin 2019-04-22 20:47:18 0 comments
The original Heroes of Might and Magic was quite a success and New World Computing wasted no time in releasing a sequel in 1996. Heroes of Might and Magic II: The Succession Wars.
This game was actually the very first game I ever played in the Might and Magic franchise. I was just 12 years old when I first tried this game, and it left a lasting impression. I played this when visiting an uncle …View full article
Posted by: Daerandin 2019-03-25 21:24:13 0 comments
Since the focus for this website is games, I feel that DRM is a very important topic. For those of you who don't immediately recognize the DRM abbreviation, it basically means "copy protection". Personally I don't like that word, because if makes it sound like it's a positive thing, protecting the game. DRM does not protect games, it is an obstacle to gamers. I will use a very simple example, even though this example is …View full article
Posted by: Daerandin 2019-03-17 10:29:46 0 comments
In 1995, New World Computing released a spin-off title from the Might and Magic series. For this article, we will have a look at the very first Heroes of Might and Magic: A Strategic Quest.
The original Might and Magic games are role playing games with a first-person perspective. Heroes of Might and Magic is a turn-based strategy game. I suppose we have found on common part here, the turn-based aspect. The game story actually …View full article
Posted by: Daerandin 2019-03-10 18:42:41 0 comments
For this article we will be taking a little step outside the usual topics that normally appear on this website. I want to specifically talk about User Interface design. I first started thinking about writing an article on this topic after I was exposed to an overly fancy website. Everyone has seen these kinds of websites. There will usually be these fancy animations or picture sequences that you need to wait through, or sometimes even …View full article
Posted by: Daerandin 2019-03-03 17:51:21 0 comments
For this article we will be talking about two Might and Magic games in one: Might and Magic IV - Clouds of Xeen, and Might and Magic V - Darkside of Xeen, released in 1992 and 1993 respectively.
The reason for handling these two games as one is the fact that they actually do combine into one game if you have both installed. This game takes place on a world that is basically a big flat square …View full article
Posted by: Daerandin 2019-02-13 21:32:32 0 comments
The Might and Magic series changed quite a lot with the third installment. Might and Magic III - Isles of Terra, released in 1991. This is when this series start to feel accessible to me. Perhaps I just feel that way after having played through the first two installments, but this game has an interface that is intuitive.
This game features greatly improved graphics, an expanded interface. Instead of character names you now have portraits of …View full article
Posted by: Daerandin 2019-01-24 21:03:59 0 comments
In 1988, New World Computing released Might and Magic II: Gates to Another World. This is the second game in the Might and Magic series, and quite an improvement over the first. There is also a greater focus on game story. The manual for the game has a four page backstory, which give you a proper introduction to the world.
Playing through this game, it is very quickly obvious that there are not too many …View full article
Posted by: Daerandin 2019-01-01 21:56:04 0 comments
When I got interested in the brainfuck programming language, I decided that one way to really get an idea for how the programming language works is to actually write an interpreter. For a more detailed look at the actual brainfuck programming language, check out my previous article on it.
If you don't know what an interpreter is, then let me give you the simple version of it. An interpreter can read code for a certain …View full article
Posted by: Daerandin 2018-12-30 22:23:49 0 comments
Let's take a step back into simpler times. When nobody knew about fancy graphics, and games were really difficult to complete. Games did not distinguish between main and side quests, you really had to explore everything if you wanted to truly progress. Starting a new game meant that you had to expect death from every three out of four encounters. On second thought, it does not really seem like simpler times? Looking back, it seems …View full article
Posted by: Daerandin 2018-12-08 22:03:49 0 comments
In this article we will delve a bit into programming. I am going to venture a guess that even people who are not into programming might find this interesting. The brainfuck programming language is simply so weird and mind boggling that I suspect a lot of people might be intrigued by this article.
There are a lot of different programming languages, each with their own strengths and weaknesses. Usually you will pick a programming language …View full article