Posted by: Daerandin 2019-07-29 05:13:42 0 comments
In 2008, we got the third and final expansion for Dawn of War, Soulstorm.
Soulstorm was not developed by Relic, the developer of all previous installments for Dawn of War. Instead, it was developed by Iron Lore. The expansion adds another two factions, making it a total of 9 factions. However, you will need to own the original Dawn of War, as well as the other two expansions if you want to play all …View full article
Posted by: Daerandin 2019-07-06 16:00:02 0 comments
Dark Crusade is the second expansion for Dawn of War, and this is where the series definitely took a turn for the better. Not that Dawn of War was not good before Dark Crusade, it's just so much better after Dark Crusade.
Released in 2006, this expansion added two new factions, as well as a completely new campaign with a unique mechanic. Let's talk about the campaign first, because it really is what makes …View full article
Posted by: Daerandin 2019-05-20 20:33:12 0 comments
In 2005 we got the first expansion for Dawn of War, the expansion is Winter Assault and it added a new faction as well as multiple campaigns. There were also changes made to the existing factions, some changes seemed a bit odd in that they limit some choices regarding weapon upgrades to your units.
The new faction is the Imperial Guard consisting of weak infantry, but powerful vehicles. They also have multiple commander units …View full article
Posted by: Daerandin 2019-05-17 17:29:02 0 comments
Warhammer 40,000 is a tabletop miniature wargame, something young me dabbled in for several years. The one thing that kind of stopped me was the fact that you need to paint the miniatures yourself, and I have absolutely no artistic skill at all. I did try to pain some Blood Angels Terminators, and they turned out really terrible. Thankfully, Relic released an RTS adaptation of Warhammer 40,000 in 2004, Dawn of War! For me, this …View full article
Posted by: Daerandin 2019-05-12 21:27:38 0 comments
Since Might and Magic V, it would take five years before New World Computing released another RPG in the Might and Magic series. The wait was worth it. In 1998, we got Might and Magic VI: The Mandate of Heaven.
I should warn all readers that this game is my all time favorite game, this article might show that bias. I will still try to be objective, at least some of the time. Also, I …View full article
Posted by: Daerandin 2019-03-03 17:51:21 0 comments
For this article we will be talking about two Might and Magic games in one: Might and Magic IV - Clouds of Xeen, and Might and Magic V - Darkside of Xeen, released in 1992 and 1993 respectively.
The reason for handling these two games as one is the fact that they actually do combine into one game if you have both installed. This game takes place on a world that is basically a big …View full article
Posted by: Daerandin 2019-02-13 21:32:32 0 comments
The Might and Magic series changed quite a lot with the third installment. Might and Magic III - Isles of Terra, released in 1991. This is when this series start to feel accessible to me. Perhaps I just feel that way after having played through the first two installments, but this game has an interface that is intuitive.
This game features greatly improved graphics, an expanded interface. Instead of character names you now have portraits …View full article
Posted by: Daerandin 2019-01-24 21:03:59 0 comments
In 1988, New World Computing released Might and Magic II: Gates to Another World. This is the second game in the Might and Magic series, and quite an improvement over the first. There is also a greater focus on game story. The manual for the game has a four page backstory, which give you a proper introduction to the world.
Playing through this game, it is very quickly obvious that there are not too many …View full article
Posted by: Daerandin 2018-12-30 22:23:49 0 comments
Let's take a step back into simpler times. When nobody knew about fancy graphics, and games were really difficult to complete. Games did not distinguish between main and side quests, you really had to explore everything if you wanted to truly progress. Starting a new game meant that you had to expect death from every three out of four encounters. On second thought, it does not really seem like simpler times? Looking back, it seems …View full article