Quest for Gaming

Javascript on websites

This is just going to be a short little article, but it's something I've wanted to express for a while. Ever since I started learning web development many years ago, I have always had a slight dislike for Javascript. Not the programming language itself, but relying on it in web development. I have obviously come to realize that you can't really build a modern website without it, but I still think that a website should …

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Categories: Web Development, Programming


Heroes of Might and Magic II

The original Heroes of Might and Magic was quite a success and New World Computing wasted no time in releasing a sequel in 1996. Heroes of Might and Magic II: The Succession Wars.

Heroes of Might and Magic 2 title screen

This game was actually the very first game I ever played in the Might and Magic franchise. I was just 12 years old when I first tried this game, and it left a lasting impression. I played this when visiting an uncle …

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Categories: Might and Magic, Turn Based, Strategy, Fantasy


DRM - Digital Restrictions Management

Since the focus for this website is games, I feel that DRM is a very important topic. For those of you who don't immediately recognize the DRM abbreviation, it basically means "copy protection". Personally I don't like that word, because if makes it sound like it's a positive thing, protecting the game. DRM does not protect games, it is an obstacle to gamers. I will use a very simple example, even though this example is …

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Categories: Privacy


Heroes of Might and Magic

In 1995, New World Computing released a spin-off title from the Might and Magic series. For this article, we will have a look at the very first Heroes of Might and Magic: A Strategic Quest.

Heroes of Might and Magic title screen

The original Might and Magic games are role playing games with a first-person perspective. Heroes of Might and Magic is a turn-based strategy game. I suppose we have found on common part here, the turn-based aspect. The game story actually …

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Categories: Might and Magic, Turn Based, Strategy, Fantasy


UI Design

For this article we will be taking a little step outside the usual topics that normally appear on this website. I want to specifically talk about User Interface design. I first started thinking about writing an article on this topic after I was exposed to an overly fancy website. Everyone has seen these kinds of websites. There will usually be these fancy animations or picture sequences that you need to wait through, or sometimes even …

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Categories: Web Development


Might and Magic - World of Xeen

For this article we will be talking about two Might and Magic games in one: Might and Magic IV - Clouds of Xeen, and Might and Magic V - Darkside of Xeen, released in 1992 and 1993 respectively.

World of Xeen title screen

The reason for handling these two games as one is the fact that they actually do combine into one game if you have both installed. This game takes place on a world that is basically a big …

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Categories: Role Playing Games, Might and Magic, Turn Based, Science Fiction, Fantasy


Might and Magic III

The Might and Magic series changed quite a lot with the third installment. Might and Magic III - Isles of Terra, released in 1991. This is when this series start to feel accessible to me. Perhaps I just feel that way after having played through the first two installments, but this game has an interface that is intuitive.

Might and Magic 3 title screen

This game features greatly improved graphics, an expanded interface. Instead of character names you now have portraits …

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Categories: Role Playing Games, Might and Magic, Turn Based, Science Fiction, Fantasy


Might and Magic II

In 1988, New World Computing released Might and Magic II: Gates to Another World. This is the second game in the Might and Magic series, and quite an improvement over the first. There is also a greater focus on game story. The manual for the game has a four page backstory, which give you a proper introduction to the world.

Might and Magic 2 title screen

Playing through this game, it is very quickly obvious that there are not too many …

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Categories: Role Playing Games, Might and Magic, Turn Based, Science Fiction, Fantasy


vbfi - Visual Brainfuck Interpreter

When I got interested in the brainfuck programming language, I decided that one way to really get an idea for how the programming language works is to actually write an interpreter. For a more detailed look at the actual brainfuck programming language, check out my previous article on it.

If you don't know what an interpreter is, then let me give you the simple version of it. An interpreter can read code for a certain …

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Categories: Programming, Open Source


Might and Magic

Let's take a step back into simpler times. When nobody knew about fancy graphics, and games were really difficult to complete. Games did not distinguish between main and side quests, you really had to explore everything if you wanted to truly progress. Starting a new game meant that you had to expect death from every three out of four encounters. On second thought, it does not really seem like simpler times? Looking back, it seems …

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Categories: Role Playing Games, Might and Magic, Turn Based, Science Fiction, Fantasy


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