Posted by: Daerandin 2019-03-10 18:42:41 0 comments
For this article we will be taking a little step outside the usual topics that normally appear on this website. I want to specifically talk about User Interface design. I first started thinking about writing an article on this topic after I was exposed to an overly fancy website. Everyone has seen these kinds of websites. There will usually be these fancy animations or picture sequences that you need to wait through, or sometimes even …View full article
Categories: Web Development
Posted by: Daerandin 2019-03-03 17:51:21 0 comments
For this article we will be talking about two Might and Magic games in one: Might and Magic IV - Clouds of Xeen, and Might and Magic V - Darkside of Xeen, released in 1992 and 1993 respectively.
The reason for handling these two games as one is the fact that they actually do combine into one game if you have both installed. This game takes place on a world that is basically a big …View full article
Posted by: Daerandin 2019-02-13 21:32:32 0 comments
The Might and Magic series changed quite a lot with the third installment. Might and Magic III - Isles of Terra, released in 1991. This is when this series start to feel accessible to me. Perhaps I just feel that way after having played through the first two installments, but this game has an interface that is intuitive.
This game features greatly improved graphics, an expanded interface. Instead of character names you now have portraits …View full article
Posted by: Daerandin 2019-01-24 21:03:59 0 comments
In 1988, New World Computing released Might and Magic II: Gates to Another World. This is the second game in the Might and Magic series, and quite an improvement over the first. There is also a greater focus on game story. The manual for the game has a four page backstory, which give you a proper introduction to the world.
Playing through this game, it is very quickly obvious that there are not too many …View full article
Posted by: Daerandin 2019-01-01 21:56:04 0 comments
When I got interested in the brainfuck programming language, I decided that one way to really get an idea for how the programming language works is to actually write an interpreter. For a more detailed look at the actual brainfuck programming language, check out my previous article on it.
If you don't know what an interpreter is, then let me give you the simple version of it. An interpreter can read code for a certain …View full article
Posted by: Daerandin 2018-12-30 22:23:49 0 comments
Let's take a step back into simpler times. When nobody knew about fancy graphics, and games were really difficult to complete. Games did not distinguish between main and side quests, you really had to explore everything if you wanted to truly progress. Starting a new game meant that you had to expect death from every three out of four encounters. On second thought, it does not really seem like simpler times? Looking back, it seems …View full article
Posted by: Daerandin 2018-12-08 22:03:49 0 comments
In this article we will delve a bit into programming. I am going to venture a guess that even people who are not into programming might find this interesting. The brainfuck programming language is simply so weird and mind boggling that I suspect a lot of people might be intrigued by this article.
There are a lot of different programming languages, each with their own strengths and weaknesses. Usually you will pick a programming language …View full article
Posted by: Daerandin 2018-11-26 22:21:06 0 comments
Zombie games never held much of an attraction to me personally. I remember playing Left 4 Dead when it was still fairly new, and it was a decent cooperative experience. I will admit, killing hordes of zombies was fun, but after a while it seemed a bit hollow. There was also a bit of a zombie hype some years back, but it never managed to catch my attention. So I will say it now, I …View full article
Posted by: Daerandin 2018-11-09 10:47:26 0 comments
Massively Multiplayer Online Role Playing Games, or MMORPG's, is something I generally don't spend time on. Interacting with other humans is something I tend to find annoying at best. When I sit down to play a game I want to be able to immerse myself into the story and world. If some character comes running up to my character, shouting leet-speak, my immersion is generally ruined. This does not mean that I dispose all kinds …View full article
Posted by: Daerandin 2018-10-20 20:34:43 0 comments
Firefly Studios released their first game in 2001. The game was received favorably by both critics and players, and was a commercial success. A lot of people still hold this game in high regard, and it launched a franchise. We are talking about Stronghold. A game where you have to manage the economic aspects of running a medieval castle, while also fending off attacks by building defensive walls and towers. This ended up evolving into …View full article