Witch Doctor
The General Practitioner of the Underworld, buffing, healing and energising its allies. Works in the Spirit Chamber.
Attracted by the Spirit Chamber. As long as you have at least one prop, then you attract two Witch Doctors. To attract more, you will need 1.5 props per Witch Doctor.
Witch Doctors are very useful support units in an army. They can heal, revive, and strengthen your other minions. In the Spirit Chamber they can raise your minions levels in exchange for lots of gold.
| Level | Health | Experience | Wage |
|---|---|---|---|
| 1 | 1500 | 2000 | 375 |
| 2 | 1875 | 2700 | 507 |
| 3 | 2344 | 5400 | 638 |
| 4 | 2930 | 8100 | 769 |
| 5 | 3662 | 10800 | 900 |
| 6 | 4578 | 13500 | 1032 |
| 7 | 5722 | 16200 | 1163 |
| 8 | 7153 | 18900 | 1294 |
| 9 | 8941 | 21600 | 1425 |
| 10 | 11176 | 24300 | 1557 |
Abilities
1 Work
Available at level 1
Interact with props.
2 Add to Raid
Available at level 1
Adds unit to your raid group, causing them to follow you into battle.
3 Disband Raid
Available at level 1
Disbands your raid group.
4 Basic Attack
Available at level 1
Launch a bolt of eldritch energy.
5 Renewing Chant
Available at level 1
Heals a target ally for a small amount and increase the effect of all subsecquent heals for a few seconds. Applies Detox.
6 Resurgence
Available at level 1
Revive an ally.
7 Invigorate
Available at level 5
Increase the movement speed and damage dealing of a target ally by a large amount. Applies Detox.
8 Detox
Passive Ability
Available at level 1
All ally-targeting abilities cleanse the target of all debuffs.